Founder / Lead Developer • 2017–2024
Founded and operated multiple large-scale Minecraft, FiveM, etc. servers, expanding communities to 3,000+ members with 800+ peak concurrent users. Oversaw end-to-end development and operations—including plugin/script development, gameplay system design, infrastructure maintenance, community engagement, and monetization strategies. Managed a 10-person team and introduced sustainable business models that reached 1.2M NTD in peak monthly revenue. Successfully sold 25% equity for 500,000 NTD.
Displays current reputation and achievement progress with requirements, point values, and milestones—from long sessions to seasonal participation and currency accumulation—to drive long-term engagement.
Players spend purchased points (via real-money transactions) on raffle tickets, AEDs, med kits, repair kits, and more—supporting quantities, prices, and stock, fully integrated with the in-game economy.
Tracks progress, tier rewards, and upgrades for standard/premium passes. Shows next rewards, point requirements, and optional level purchases using in-game currency.