Back
Cover for Game Server Development & Operations (Minecraft, FiveM, etc.)

Game Server Development & Operations (Minecraft, FiveM, etc.)

Founder / Lead Developer • 2017–2024

JavaC#LuaJavaScriptPHP (Vanilla)MariaDBNode.js

Founded and operated multiple large-scale Minecraft, FiveM, etc. servers, expanding communities to 3,000+ members with 800+ peak concurrent users. Oversaw end-to-end development and operations—including plugin/script development, gameplay system design, infrastructure maintenance, community engagement, and monetization strategies. Managed a 10-person team and introduced sustainable business models that reached 1.2M NTD in peak monthly revenue. Successfully sold 25% equity for 500,000 NTD.

Key Achievements

  • 800+ concurrent players at peak.
  • Up to 1.2M NTD monthly revenue.
  • 3,000+ registered players served.
  • Sold 25% equity for 500,000 NTD.
  • Led a 10-person team across dev, strategy, risk control, and marketing.
In-Game Achievement & Reputation System Interface
Achievement and reputation system.

Displays current reputation and achievement progress with requirements, point values, and milestones—from long sessions to seasonal participation and currency accumulation—to drive long-term engagement.

In-Game Purchased Points Store Interface
Purchased-points store.

Players spend purchased points (via real-money transactions) on raffle tickets, AEDs, med kits, repair kits, and more—supporting quantities, prices, and stock, fully integrated with the in-game economy.

In-Game Season Pass Interface
Season Pass progression.

Tracks progress, tier rewards, and upgrades for standard/premium passes. Shows next rewards, point requirements, and optional level purchases using in-game currency.

FiveM In-Game Screenshot (2020)
FiveM gameplay (2020).
Minecraft In-Game Screenshot (2019)
Minecraft gameplay (2019).