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Game Server Development & Operations

Founder / Software Engineer • 2017–2022

JavaC#LuaJavaScriptPHPMariaDBNode.js

Founded and operated three game-server teams with 30+ staff, partners, and stakeholders while serving as the sole developer. Built custom gameplay, monetization, multiplayer, and administration systems across Java, C#, Lua, JavaScript, PHP, MariaDB, and Node.js. One server peaked at 800+ concurrent players, and one team reached $50K in peak monthly revenue. Responsibilities also included recruiting, team management, community operations, marketing, finance, governance, and shareholder communication.

Key Achievements

  • Reached 800+ peak concurrent players on one server.
  • Reached $50K in peak monthly revenue for one team.
  • Led three teams with 30+ staff, partners, and stakeholders while remaining the sole developer.
  • Built custom monetization, multiplayer, administration, and gameplay systems across multiple server ecosystems.
  • Optimized high-frequency proximity checks with adaptive polling to reduce unnecessary computation while preserving responsiveness.
In-Game Achievement & Reputation System Interface
Achievement and reputation system.

Displays current reputation and achievement progress with requirements, point values, and milestones—from long sessions to seasonal participation and currency accumulation—to drive long-term engagement.

In-Game Purchased Points Store Interface
Purchased-points store.

Players spend purchased points (via real-money transactions) on raffle tickets, AEDs, med kits, repair kits, and more—supporting quantities, prices, and stock, fully integrated with the in-game economy.

In-Game Season Pass Interface
Season Pass progression.

Tracks progress, tier rewards, and upgrades for standard/premium passes. Shows next rewards, point requirements, and optional level purchases using in-game currency.

FiveM In-Game Screenshot (2020)
FiveM gameplay (2020).
Minecraft In-Game Screenshot (2019)
Minecraft gameplay (2019).