
Founder / Software Engineer • 2017–2022
Founded and operated three game-server teams with 30+ staff, partners, and stakeholders while serving as the sole developer. Built custom gameplay, monetization, multiplayer, and administration systems across Java, C#, Lua, JavaScript, PHP, MariaDB, and Node.js. One server peaked at 800+ concurrent players, and one team reached $50K in peak monthly revenue. Responsibilities also included recruiting, team management, community operations, marketing, finance, governance, and shareholder communication.

Displays current reputation and achievement progress with requirements, point values, and milestones—from long sessions to seasonal participation and currency accumulation—to drive long-term engagement.

Players spend purchased points (via real-money transactions) on raffle tickets, AEDs, med kits, repair kits, and more—supporting quantities, prices, and stock, fully integrated with the in-game economy.

Tracks progress, tier rewards, and upgrades for standard/premium passes. Shows next rewards, point requirements, and optional level purchases using in-game currency.

