Team Leader / Lead Developer • 2024–2025
Led the design and development of “Kingdom of Notia,” a mobile MMORPG using Unity and a loosely coupled, distributed server architecture. We developed a blockchain-based C2C prototype. Responsibilities spanned project planning, core framework, architecture, team coordination, and cost control. Implemented high-concurrency handling, dynamic asset delivery, multilingual support, cybersecurity, and AML/CTF + VASP compliance research—bridging game engineering, fintech, and security for both academic and commercial goals.
Covers the title screen, asset downloads, and SMS-based sign-up.
From saved-character selection to naming and hero choice, then entering the world. Includes permission prompts (e.g., mic access) for voice chat in multiplayer.
Character management includes skills, equipment, shop, inventory, and friends. Players can view details, equip, and upgrade for combat efficiency.
Inventory manages equipment, consumables, and enhancement stones; shop provides purchases; top-up connects gameplay to payments through FDPay integration.
Shows the full enhancement cycle—select, confirm stones, apply, and compare attributes with clear before/after feedback.
Public chat, friend management, and requests; combat scenes feature dynamic VFX, skills, and special attacks in multiplayer.